MIT Mystery Hunt 2020/Penny Park Guide: Difference between revisions

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{{#spoiler:show=Solve Path|The guide ends up throwing a lot of information at solvers all at once, and it can be quite overwhelming. This is because the chaos of it hides 5 puzzles and a metapuzzle surrounding the theme of "pennies". To assist in figuring out what is or isn't a puzzle, the front page (labelled with ''WELCOME TO PENNY PARK'') has instructions on how to use the guide. They list five things someone could do using the guide, and each one is a hint to the locations and method of solving one of the five puzzles. Additionally, the order in which the puzzles are described is identical to the order that the meta uses, so it's a good idea to go along with the recommended order.
{{#spoiler:show=Solve Path|The guide ends up throwing a lot of information at solvers all at once, and it can be quite overwhelming. This is because the chaos of it hides 5 puzzles and a metapuzzle surrounding the theme of "pennies". To assist in figuring out what is or isn't a puzzle, the front page (labelled with ''WELCOME TO PENNY PARK'') has instructions on how to use the guide. They list five things someone could do using the guide, and each one is a hint to the locations and method of solving one of the five puzzles. Additionally, the order in which the puzzles are described is identical to the order that the meta uses, so it's a good idea to go along with the recommended order.


The first thing the how-to guide recommends is reading about attractions and celebrity guests, as well as cutting out pennies from a "cut-out" section. These three sections make up the first puzzle. The paragraph about celebrity visitors doesn't provide a lot of information immediately, but one can attempt to answer the questions about the attractions. They don't relate to any real theme park rides, nor are any of them real phrases, but if a few can be worked out (''DRONE CENTURION'' and ''PHONE CENTERPIECE'' for the first and fourth being easier entry points) solvers may notice that bridging the gap between the two words is the phrase "ONE CENT". Knowing this, the other can be more easily filled out. Returning to the celebrity guests, there is now something that connects the attractions to the text. While all of the attractions had ONE CENT in them, phrases that are similar but have had that section replaced with new letters can be found within the Celebs text (such as ''DRUID MALFURION'' and ''PHISH MASTERPIECE''). The last piece of this puzzle is to actually cut out the "ONE CENT" pieces. If solvers place the numbered coins over the Celeb text to form the attraction names, each coin's question mark will end up over a different word in the text (''FOUNDER'' and ''WON'' as continuations of the previous examples). What solvers also need to realize, both for this puzzle and later puzzles, is that information on the reverse side of cut-out sections is still important. In this case, each ONE CENT cutout has a bit of wordplay instructions on the back. In the case of FOUNDER and WON, these are ''evens'' and ''shift six'', resulting in the words ''ONE'' and ''CUT'' respectively. Taking all of these transformations in clue order gives '''ONE: FIND AND CUT OUT TWO ORANGE REGIONS'''.
The first thing the how-to guide recommends is reading about attractions and celebrity guests, as well as cutting out pennies from a "cut-out" section. These three sections make up the first puzzle. The paragraph about celebrity visitors doesn't provide a lot of information immediately, but one can attempt to answer the questions about the attractions. They don't relate to any real theme park rides, nor are any of them real phrases, but if a few can be worked out (''DRONE CENTURION'' and ''PHONE CENTERPIECE'' for the first and fourth being easier entry points) solvers may notice that bridging the gap between the two words is the phrase "ONE CENT". Knowing this, the other can be more easily filled out. Returning to the celebrity guests, there is now something that connects the attractions to the text. All of the attractions had ONE CENT in them, and phrases that are similar but have had "ONE CENT" replaced with new letters can be found within the Celebs text (such as ''DRUID MALFURION'' instead of ''DRONE CENTURION'' and ''PHISH MASTERPIECE'' instead of ''PHONE CENTERPIECE''). The last piece of this puzzle is to actually cut out the "ONE CENT" pieces. If solvers place the numbered coins over the Celeb text to form the attraction names, each coin's target symbol will end up over a different word in the text (''FOUNDER'' and ''WON'' as continuations of the previous examples). What solvers also need to realize, both for this puzzle and later puzzles, is that information on the reverse side of cut-out sections is still important. In this case, each ONE CENT cutout has a bit of wordplay instructions on the back. In the case of FOUNDER and WON, these are ''evens'' and ''shift six'', resulting in the words ''ONE'' and ''CUT'' respectively. Taking all of these transformations in clue order gives '''ONE: FIND AND CUT OUT TWO ORANGE REGIONS'''.


The second puzzle is indicated to be the wordsearch, located under the ''FUN AND GAMES!'' header. While the wordsearch only provides crossword-style clues for each entry, they can easily be found in the grid due to only appearing horizontally (backwards and forwards), one per row. Solvers should notice that, in keeping with the penny theme, each word shares some amount of letters with the word PENNY. The clue that pointed solvers towards the wordsearch mentions being "bored to '''bits'''", hinting at the use of binary. As it turns out, if solvers treat letters that differ from PENNY as ones, and ones that don't as zeroes, each word can act as a 5-bit binary number. If these numbers are then transformed into letters (via a change to base-10 and A1Z26), they spell the phrase ''ATBASH GRID'' in clue order. Applying the Atbash cipher to the grid may or may not provide a useful phrase, depending on if solvers have found all of the words in the grid already. If they have, then looking at all of the spaces unused by the words gives them another intermediate phrase: ''OVERLAY THIS SHAPE ON BLUE AD''. By cutting out the zig-zag shape made by the found words, solvers can place it over the blue "Gigantic Savings" ad under the picture of King Jeon, leaving it only partially visible. The remaining words spell the final answer phrase: '''TWO: CONNECT CENTERS OF RED PENNIES'''.
The second puzzle is indicated to be the wordsearch, located under the ''FUN AND GAMES!'' header. While the wordsearch only provides crossword-style clues for each entry, they can easily be found in the grid due to only appearing horizontally (backwards and forwards), one per row. Solvers should notice that, in keeping with the penny theme, each word shares some amount of letters with the word PENNY. The clue that pointed solvers towards the wordsearch mentions being "bored to '''bits'''", hinting at the use of binary. As it turns out, if solvers treat letters that differ from PENNY as ones, and ones that don't as zeroes, each word can act as a 5-bit binary number. If these numbers are then transformed into letters (via a change to base-10 and A1Z26), they spell the phrase ''ATBASH GRID'' in clue order. Applying the Atbash cipher to the grid may or may not provide a useful phrase, depending on if solvers have found all of the words in the grid already. If they have, then looking at all of the spaces unused by the words gives them another intermediate phrase: ''OVERLAY THIS SHAPE ON BLUE AD''. By cutting out the zig-zag shape made by the found words, solvers can place it over the blue "Gigantic Savings" ad under the picture of King Jeon, leaving it only partially visible. The remaining words spell the final answer phrase: '''TWO: CONNECT CENTERS OF RED PENNIES'''.

Revision as of 23:08, 8 May 2022

Penny Park Guide
MIT Mystery Hunt 2020
The Grand Castle
The puzzle's icon, a theatre stage situated outside to represent the connection to Macbeth.
Author(s)Asher Walkover, Wei-Hwa Huang (graphic design)
Links
PuzzleLink
SolutionLink


Penny Park Guide is a physical puzzle from the Grand Castle round of the 2020 MIT Mystery Hunt. It's presented as a brochure (now available in printable PDF format), imitating those commonly given to guests at theme parks to help them navigate the area.

Solve Path

Final Answer: Click to revealFIREBALL ROBERTS.

Puzzle Elements