Puzzle Elements: Difference between revisions

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===Puzzle Types===
===Puzzle Types===


Puzzle types are established, replicable, and often easily-identifiable puzzle formats used again and again in hunts, newspapers, and puzzle collections the world over. Importantly, being an 'established' puzzle type doesn't require any amount of historical basis. Instead, it just requires being featured a few times in major sources and having a clear set of rules to go along with them. A new puzzle type may be created one year and become significantly well-known by the next, leaving historical precedent by the wayside.
Puzzle types are specific, established, replicable, and often easily-identifiable puzzle formats used again and again in hunts, newspapers, and puzzle collections the world over. Importantly, being an 'established' puzzle type doesn't require any amount of historical basis. Instead, it just requires being featured a few times in major sources and having a clear set of rules to go along with them. A new puzzle type may be created one year and become significantly well-known by the next, leaving historical precedent by the wayside.


While most puzzle types can be categorized as word, logic, or spatial puzzles, some just don't fit in. Those puzzles are instead considered [[Miscellaneous Puzzle Types|miscellaneous]], and are grouped together on that page.
While most puzzle types can be categorized as word, logic, or spatial puzzles, some just don't fit in. Those puzzles are instead considered [[Miscellaneous Puzzle Types|miscellaneous]], and are grouped together on that page.
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===Solve Path===
===Solve Path===
{{Main|Solve Path Elements}}[[Glossary of Puzzle Hunt Terms#Solve Path|Solve path]] elements relate to things done or encountered between starting to solve a puzzle and reaching the end (excluding any forms of extraction). This includes common puzzle-solving steps, like [[reordering]] and [[identification]], as well as puzzle-like elements that don't meet the criteria to be considered a 'puzzle type', like [[transformation]] and [[Build-Your-Own-Puzzle|build-your-own-puzzles]].
{{Main|Solve Path Elements}}{{To do}}


===Extraction===
===Extraction===
{{Main|Extraction Elements}}[[Glossary of Puzzle Hunt Terms#Extraction|Extraction]] elements deal exclusively with the various ways of getting an answer or message out of a puzzle, including decryption methods like a [[Caesar Cipher|Caesar cipher]], visual extraction methods like [[QR Code|QR Codes]], and more traditional extractions like [[indexing]] and [[diagonalization]].
{{Main|Extraction Elements}}{{To do}}


==Puzzle Flavor==
==Puzzle Flavor==
Flavor elements deal with puzzle topics, themes, and anything else that goes into differentiating puzzles that are otherwise mechanically identical. Anything that a puzzle is 'about' or 'based on' will usually end up as a flavor element.
{{To do}}


===Puzzle Topics===
===Puzzle Topics===
Puzzle topics are any area of knowledge that a puzzle relies on solvers having experience with, being able to look up, or knowing someone who ''is'' versed in, in order to solve it. Since the amount of information in the world is constantly expanding, not every specific topic will have its own element page, but the larger categories of topics certainly will.
{{To do}}


====Arts and Media====
====Arts and Media====
{{Main|Arts and Media (Puzzle Topic)}}Arts and Media topics cover a lot of ground. Prominent topics include music, performing arts, and literature, among others. Essentially, any kind of pop culture and classical media will be present here.
{{Main|Arts and Media (Puzzle Topic)}}{{To do}}


====Culture and Geography====
====Culture and Geography====
{{Main|Culture and Geography (Puzzle Topic)}}Culture and Geography focuses mostly on human and physical/political geography, as well as any types of human culture not contained in consumable media. This includes linguistics, religions, and cultural trends.
{{Main|Culture and Geography (Puzzle Topic)}}{{To do}}


====STEM Topics====
====STEM Topics====
{{Main|STEM (Puzzle Topic)}}STEM, or Science, Technology, Engineering, and Mathematics, refers mostly to things that fall into one of those categories. Science is a broad topic, and so it also includes things like chemistry, biology, and astronomy, among many other subtopics.
{{Main|STEM (Puzzle Topic)}}{{To do}}


====Sports and Recreation====
====Sports and Recreation====
{{Main|Sports and Recreation (Puzzle Topic)}}Sports and Recreation topics deal heavily with competition-based activities. As such, it includes all sports, games, and competitions involving either. However, it also includes non-competitive activities, such as various craft hobbies like papercraft and yarnworks.
{{Main|Sports and Recreation (Puzzle Topic)}}{{To do}}


====Miscellaneous Topics====
====Miscellaneous Topics====
{{Main|Miscellaneous Puzzle Topics}}As is often the case, not everything can fit into a finite set of categories. Miscellaneous topics include everything that doesn't fit into one of the previous categories, meaning it includes things like celebrities, general knowledge, transportation, and jokes, among various other odds and ends.
{{Main|Miscellaneous Puzzle Topics}}{{To do}}

Revision as of 00:16, 12 September 2022

A puzzle element is a piece or building block that goes towards construction all aspects of a successful puzzle.

Structure Elements

Structural elements inform how things function outside of the solving process. At their core, they're basic parts of many puzzles that rarely get a second look by solvers since they're expected to be there and their presence, even when they're conspicuously missing or different, is often overlooked in favor of bolder changes and flashier elements found among the content elements.

Hunt Structure

Elements related to hunt structure help to differentiate hunts from each other via the way they play with what makes a hunt a hunt. If a hunt has a unique way of unlocking puzzles, round-exclusive gimmicks, or simply plays with the expected features of 'normal' puzzle hunt, chances are those things will be found listed under 'hunt elements'.

Puzzle Presentation

Elements related to puzzle presentation tend to inform how a puzzle looks and functions beyond the solving process. They end up covering things like accessibility aids, changes to some basic puzzle features like grids and clues, and any alternative media formats found in hunt puzzles. Since many of these elements tend to fall outside of the actual solving experience, when they do manage to have a major impact on a solve path it usually makes for an interesting puzzle.

Content Elements

Content elements deal primarily with how a puzzle looks and acts while being solved. Clever extraction methods, tried-and-true puzzle types, and all of the ways a puzzle expects you to get from start to end will be found in this category.

Puzzle Types

Puzzle types are specific, established, replicable, and often easily-identifiable puzzle formats used again and again in hunts, newspapers, and puzzle collections the world over. Importantly, being an 'established' puzzle type doesn't require any amount of historical basis. Instead, it just requires being featured a few times in major sources and having a clear set of rules to go along with them. A new puzzle type may be created one year and become significantly well-known by the next, leaving historical precedent by the wayside.

While most puzzle types can be categorized as word, logic, or spatial puzzles, some just don't fit in. Those puzzles are instead considered miscellaneous, and are grouped together on that page.

Word Puzzles

Word puzzles are, as the name suggests, puzzles based on words and linguistics. Common word puzzles include clue-based puzzles like crosswords, word transformation puzzles like NPL-style flats, and rearrangement-based puzzles like dropquotes.

Logic Puzzles

Logic puzzles deal with logical deduction and lateral thinking, requiring solvers to solve a problem or determine a puzzle's 'final' state based on limited information. Common logic puzzles include grid-filling and path-drawing puzzles like sudoku and slitherlink puzzles, respectively, as well as looser deduction-based puzzles like zebra puzzles.

Spatial Puzzles

Spatial puzzles often involve navigation, mapping spaces, or being able to manipulate (or simulate manipulating) objects and files. Common spatial puzzles include mazes (which can be physical, virtual, or represented 2-dimensionally), jigsaw puzzles (which can be virtual or physical), and databending (a wholly virtual experience).

Solve Path

Solve path elements relate to things done or encountered between starting to solve a puzzle and reaching the end (excluding any forms of extraction). This includes common puzzle-solving steps, like reordering and identification, as well as puzzle-like elements that don't meet the criteria to be considered a 'puzzle type', like transformation and build-your-own-puzzles.

Extraction

Extraction elements deal exclusively with the various ways of getting an answer or message out of a puzzle, including decryption methods like a Caesar cipher, visual extraction methods like QR Codes, and more traditional extractions like indexing and diagonalization.

Puzzle Flavor

Flavor elements deal with puzzle topics, themes, and anything else that goes into differentiating puzzles that are otherwise mechanically identical. Anything that a puzzle is 'about' or 'based on' will usually end up as a flavor element.

Puzzle Topics

Puzzle topics are any area of knowledge that a puzzle relies on solvers having experience with, being able to look up, or knowing someone who is versed in, in order to solve it. Since the amount of information in the world is constantly expanding, not every specific topic will have its own element page, but the larger categories of topics certainly will.

Arts and Media

Arts and Media topics cover a lot of ground. Prominent topics include music, performing arts, and literature, among others. Essentially, any kind of pop culture and classical media will be present here.

Culture and Geography

Culture and Geography focuses mostly on human and physical/political geography, as well as any types of human culture not contained in consumable media. This includes linguistics, religions, and cultural trends.

STEM Topics

STEM, or Science, Technology, Engineering, and Mathematics, refers mostly to things that fall into one of those categories. Science is a broad topic, and so it also includes things like chemistry, biology, and astronomy, among many other subtopics.

Sports and Recreation

Sports and Recreation topics deal heavily with competition-based activities. As such, it includes all sports, games, and competitions involving either. However, it also includes non-competitive activities, such as various craft hobbies like papercraft and yarnworks.

Miscellaneous Topics

As is often the case, not everything can fit into a finite set of categories. Miscellaneous topics include everything that doesn't fit into one of the previous categories, meaning it includes things like celebrities, general knowledge, transportation, and jokes, among various other odds and ends.