Silph Puzzle Hunt 2021/Medal Ceremony: Difference between revisions

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(Initial puzzle page with basic info such as solve path, answer, and puzzle elements)
 
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|round = Round 1
|round = Round 1
|image =
|image =
|image_width = 150px
|image_width = 200px
|image_caption =
|image_caption = A picture representing the puzzle in some way, like an overworld image, or a non-spoiler image from the puzzle.
|author = Lydian
|author = Lydian
|answer = RUNNERS
|solves = 220
|guesses = 367
|link = https://silphpuzzlehunt.com/puzzle/medal-ceremony
|link = https://silphpuzzlehunt.com/puzzle/medal-ceremony
|solution_link = https://silphpuzzlehunt.com/solution/medal-ceremony
|solution_link = https://silphpuzzlehunt.com/solution/medal-ceremony
|checker_link = https://silphpuzzlehunt.com/post-hunt-solve/medal-ceremony
|stats_link = https://silphpuzzlehunt.com/stats/medal-ceremony
}}
}}
'''Medal Ceremony''' is the final feeder puzzle of round 1 of the [[Silph Puzzle Hunt 2021|2021 Silph Puzzle Hunt]], presenting as a set of nineteen rebuses and a ring of thirteen numbered circles with connections between them.

=== Description ===

'''Medal Ceremony''' is the final feeder puzzle of round 1 of the 2021 Silph Puzzlehunt. Solvers are presented with a set of nineteen rebuses and a ring of thirteen numbered circles with connections between them. The rebuses use standard rebus form of multiple pictures with '''+''''s or '''-''''s between them. Some of the images have text overlaying them.


==Solve Path==
==Solve Path==


{{#spoiler:show=Solve Path|
{{spoiler|label=Solve Path}}

To begin, solvers are meant to identify what the rebuses represent. There is no particular gimmick going on with the rebuses, though there are a few rules for the solver to realize here. All of the rebuses clue to an olympian. Realizing this fact can help solvers to fill in the remaining rebuses, and this fact can be notes fairly early in the solving of the rebuses, likely after just a few identifications. Below is a list of some of the rules used in the rebuses
To begin, solvers are meant to identify what the rebuses represent. There is no particular gimmick going on with the rebuses, though there are a few rules for the solver to realize here. All of the rebuses clue to an olympian. Realizing this fact can help solvers to fill in the remaining rebuses, and this fact can be notes fairly early in the solving of the rebuses, likely after just a few identifications. Below is a list of some of the rules used in the rebuses


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Indexing the number in each circle into the official activity name placed in each circle yields the solution.
Indexing the number in each circle into the official activity name placed in each circle yields the solution.
{{spoiler-end}}

}}


Final Answer: {{spoilers|text='''RUNNERS'''}}


==Puzzle Elements==
==Puzzle Elements==
* [[Rebus]] - The first step of this puzzle tasks the solver with identifying various rebuses. None of them use particularly complex logic, and identifying the overarching theme solvers can hone in on what each clue represents with relative accuracy.
{{spoiler|label=Spoiler-y Elements}}
* [[Hint in Title]] - On top of the title of this puzzle being a bookend to [[Silph Puzzle Hunt 2021/Opening Ceremony|Opening Ceremony]] thematically, it helps clue the theme of the puzzle (which both ties together all the rebuses and informs what is important about the results).


* [[Sports & Recreation]] (The Olympics) - That theme is, in fact, olympic athletes, particular those who have achieved medal placements in multiple sports. Granted, not all of them are "sports", as this does date back to the period of the modern olympics when "Art Competitions" were an event.
{{#spoiler:show=Puzzle Elements|


* Deduction Logic Puzzle (Needs Name) - Once the athletes and their sports have been identified, there's a small logic puzzle where solvers have to place the events into circles with connections between them, using those shared between multiple athletes as clues to their positions.
[[Rebus]] - The first step of this puzzle tasks the solver with identifying various rebuses. None of them use particularly complex logic, and especially with the realization that they extract to olympians, solvers can hone in on what each clue with relative accuracy.


* [[Indexing]] - Once placed, all that's left to do is index into the events by the number on their grid node to get the final answer.
[[Sports & Recreation]] - This puzzle tasks solvers with identifying a set of olympians, some of which are relatively obscure.
{{spoiler-end}}

[[Logic Puzzle]] - The final step of this puzzle is a small logic puzzle where solvers have to place various activities into circles with connections between them, using the olympians identified in the first section to solidify the acitivities' locations.

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Latest revision as of 02:37, 26 July 2022

Medal Ceremony
Silph Puzzle Hunt 2021
Round 1
Author(s)Lydian
AnswerClick to revealRUNNERS
Statistics
No. solves220
No. total guesses367
Links
PuzzleLink
SolutionLink
CheckerLink
StatsLink

Medal Ceremony is the final feeder puzzle of round 1 of the 2021 Silph Puzzle Hunt, presenting as a set of nineteen rebuses and a ring of thirteen numbered circles with connections between them.

Solve Path[edit | edit source]

 

To begin, solvers are meant to identify what the rebuses represent. There is no particular gimmick going on with the rebuses, though there are a few rules for the solver to realize here. All of the rebuses clue to an olympian. Realizing this fact can help solvers to fill in the remaining rebuses, and this fact can be notes fairly early in the solving of the rebuses, likely after just a few identifications. Below is a list of some of the rules used in the rebuses

  • Mirrors are used to reverse a string
  • Numbers are often converted to their roman numeral equivalent
  • + means to concatenate
  • - means to remove letters
  • / represents the string or
  • an arrow swaps the letter on top with the letter on bottom

After solving most or all of the rebuses to olympians, solvers may either notice an interesting fact that connects them, or turn their attention to the ring of circles presented below the rebuses. The ring has thirteen numbered circles, with connections between them. There are thirteen unique activities that the olympians extracted from the first step medaled in. In fact, each olympian medaled in exactly two of those thirteen sports.

Solvers are meant to associate the thirteen numbered circles to the thirteen activities the olympians medaled in. The connecting lines between the circles represent the olympians, each connecting to exactly two activities. Using logical deduction, solvers can place the thirteen activities into the circles. One possible break-in for this step is to notice the two activities that have exactly one connection, the three near 1 o'clock and the three near 7 o'clock. One of these threes connects to a circle with two connects, and another connects to a circle with three connections, allowing solvers to place the activities Skeleton and Equestrian in those two locations, respectively.

Indexing the number in each circle into the official activity name placed in each circle yields the solution.

Puzzle Elements[edit | edit source]

  • Rebus - The first step of this puzzle tasks the solver with identifying various rebuses. None of them use particularly complex logic, and identifying the overarching theme solvers can hone in on what each clue represents with relative accuracy.
 
  • Hint in Title - On top of the title of this puzzle being a bookend to Opening Ceremony thematically, it helps clue the theme of the puzzle (which both ties together all the rebuses and informs what is important about the results).
  • Sports & Recreation (The Olympics) - That theme is, in fact, olympic athletes, particular those who have achieved medal placements in multiple sports. Granted, not all of them are "sports", as this does date back to the period of the modern olympics when "Art Competitions" were an event.
  • Deduction Logic Puzzle (Needs Name) - Once the athletes and their sports have been identified, there's a small logic puzzle where solvers have to place the events into circles with connections between them, using those shared between multiple athletes as clues to their positions.
  • Indexing - Once placed, all that's left to do is index into the events by the number on their grid node to get the final answer.