List of Puzzle Elements
This page is a work in progress. It not indicative of the expected final product, and it is highly recommended to help expand it! |
A puzzle element is an essential building block or characteristic of a puzzle. This list is intended to be an early first draft of an ongoing community project to catalogue and organize puzzle elements into a hierarchical and useful taxonomy, and should eventually catalog every page that is a member of Category:Puzzle Elements.
Contributors are strongly encouraged to make edits to this page and to start discussion topics in the accompanying Talk page. The following is a list of suggested editing conventions:
<code>[[Name]]</code>
for each proposed Puzzle Elements (these can link to blank pages while this taxonomy is evolving)- italics for new additions
strikethoughfor deletions- Supported, Neutral, and Opposed suggestions - Used as discussion prompts for things like name suggestions or Talk section discussions).
Presentation Elements[edit | edit source]
Presentation Elements refers to the surface form of a puzzle (how it is presented to the solver). These elements should all be characteristics that a lay-person or non-puzzler can identify and describe, without hunt experience or puzzling knowledge. Because they are surface level characteristics, structure elements should never require any spoiler warnings.
- Accessibility -
Accessibility Friendly
&Content Warning
tags - Media type - Elements that deviate from a "pen-and-paper" medium, or printable / static web page:
Audio
- Audio file or collection of such filesVideo
- Video clip or collection of such clipsPhysical Puzzle
- Physical object that requires manipulation or examinationInteraction
- Interaction event that requires physical and live presence. Could be subdivided further into Event, Runaround, Scavenger Hunt, etcInteractive
- Game applet, interactive fiction, mods or levels for external video games, ClueKeeper app, augmented reality, etc. Could be subdivided further particularly for Interactive FictionTie-In Puzzle
- Puzzle appears somewhere in the real world, likely deliberately synchronised so as to be released concurrent with the puzzle (i.e. published newspaper crossword, live podcast, art installation, etc)Code
- Executable code that requires compilation or interpretation [Better name?]File Archives
- Downloadable archives (.ZIP, etc) [Better name?]- Others -
Spreadsheet
?
- Presentation - Top level, and most immediately apparent appearance of the puzzle
Image Heavy
- Puzzle consisting largely of imagesText Heavy
- Choose Your Own Adventure, Walkthrough, Checklist, Script, DiaryMinimalist
- Puzzles where extremely little information is apparentClue Centric
- Image clues, Numbered clues, Unnumbered cluesGrid
- May includeCircular Grid
,Spiral Grid
,Hexagonal Grid
- Instructions - Nature of instruction provided with the puzzle
Explicit Instructions
- Instructions are provided explicitly as part of the puzzleExample Instructions
- Examples are provided as part of the puzzle, but deduction of rules is intended to be a part of the puzzleFlavortext
- Flavortext is provided, which may provide some cryptic allusions to the nature of the puzzleAsked And Answered
- Special category of puzzle where a narrative element is posed within the puzzle and answer provides a resolution to that question
- Completion - Submission mechanism that deviates from a regular answer checker
Sub-answer Checking
- Mechanism for submitting answers to sub-puzzles for intermediate confirmationTask Completion
- Completion of puzzle is contingent on finalizing a particular task
Content Elements[edit | edit source]
Content Elements refers to techniques that are encountered during the solving of a puzzle. Due to their size, these have been separated into three Subgroups:
Puzzle Type[edit | edit source]
Puzzle Type is the main categorization of a puzzle and the categorization that is most likely to help solvers find other similar puzzles
Word Puzzles
Acrostic
Crossword
- See Crossword variants for major variants including:Cryptic Crossword
,Diagramless Crossword
,Fill-In
, but also would includeMarching Bands
,Rows Garden
andSome Assembly Required
as common puzzle hunt occurrences.Word Ladder
- Rearrangement - All word play variants that involve unscrambling letters or words. Would include
Dropquote
,Trigram Hell
,Interwoven Strings
Word Search
- Includes regular word searches as well as Boggle-Style Wordsearch (subsection on main page)Cryptogram
- Substitution ciphers, specifically, with subpageCryptolist
.Flats
Printer's Devilry
Rebus
Logic Puzzles
Grid Constraint
- This puzzle type has a HUGE collection of subtypes (see Cross+A, James Marshall's, or Angela and Otto Janko's puzzle summaries) and care ought to be taken to curate a manageable list from this set. Common sub-categorisations may beAkari
,Battleship
,Crossnumber
,Corral
,Fillomino
,Hashi wo Kakero
,Heyawake
,Hitori
,Kakuro
,LITS
,Masyu
,Nonogram
,Nurikabe
,Numberlink
,Shikaku
,Slitherlink
,Sudoku
,Yajilin
Deduction
- Regular logic deduction like theZebra Puzzle
, but also may include game state reconstructions, murder mystery deductions and games like Mafia and Werewolf, induction problems, etcOptimization
- Puzzles where a situation is presented with multiple possible solutions, but the best or shortest solution need to be identified.
Spatial Puzzles
Maze
Jigsaw Puzzle
- All puzzles with reconstruction elements (i.e. jigsaws, tangrams, etc). May include subcategories forTiling
,3D Jigsaw
,Burr
, etc)Sliding Puzzle
- Games like Sam Loyd's sliding puzzle, Rush Hour, the Century puzzle, etc
Other Puzzles
Metapuzzle
- Special puzzle type that relies on other puzzle answers. May includeShell Meta
andPure meta
as subcategoriesInstructional
- IncludesConundrum
as incredible convoluted instructional puzzlesRebus
- (Note: are Rebus puzzles Word Puzzles? Or unique enough in structure to justify being separated?)Trivia
- Half characterized by presentation (Questions with specific answers) and half by content (Questions about various subjects)
Solve Path Elements[edit | edit source]
Solve Path Elements attempt to categorise the process and intermediate stages through which the puzzle's solve path proceeds. These have been separated into two types:
"Atomic" Solve Path Elements - individual elements whose scope is that of an individual step
Identification
- Identification of provided elements as an initial step. Can includeImage Identification
,Audio Identification
andVideo Identification
(though this may be redundant given the Media and Presentation elements)Pairing
- Sets of clues that specifically pair up. Alternate ways of categorising this could be Connecting Sides (left and right hand sets of clues that explicitly pair),Before And After
(words form sets based on specific transformations),Partitioned Clues
(partitions into distinct sets, no necessarily pairs) orChains
(answers form a connected chain).Transformations
- Puzzle elements undergo some form of transformation. Again, there is a large number of potential transformations that may occur (see NPL's List of flat) and it may be prudent not to categorise further, but some common subcategories may includeBeheadment
,Transdeletion
,Transaddition
,Anagram
,Padlock
(orSandwiched Term
),Reversal
,Caesar Shift
,Consonancy
,Transplants
, etc)Reordering
- Some element is embedded into the puzzle elements that allows for a reordering prior to extraction (i.e. Alphabetical particularly with 26 unique letters, chronological, consecutively numerical, physical locations, etc)
"Holistic" Solve Path Elements - Higher-level elements whose scope is more about overall nature of the solve path itself (Better name? "Sequence"?)
The Waterfall Effect
- Solve path involves one sub puzzle provides information required to solve the next,...Red Herring
- Solve path includes deliberate (either clued as such, or unclued) red herringsRecursion
- Solve path involves multiple repetitions of itself until a final answer is obtainableRetrograde
- Solve path involves reversal of a particular process, with the answer being related to its original stateMissing Information
- Puzzle for which (part of) the solve path is not feasible without first combining some additional piece of information
Extraction Elements[edit | edit source]
Extraction Elements refers to the techniques that are common to hunt puzzles which allow the "extraction" of a final answer from a puzzles that are not necessarily designed to result in a word or phrase
Decryption Extraction
Alphabet Mapping
- Unsure of the difference to "Alphanumeric" below <-- (We've had at least one case of A-Z or A-Whatever being based on a non-26-member list, instead mapping to, say, a 4x6 grid of colours like in The Scottish Display. Might be worth it to make some new name for this whole-cloth.)Alphanumeric
- A1Z26 or similar mappings, including other lists with at most 26 elements with canonical orderingBinary
- 5-bit alphanumerical code, or 7 to 8-bit ASCII codeBraille
- see W:BrailleDancing Men
- see W:The Adventure of the Dancing Men or hereMorse Code
- see W:Morse codePigpen
- see W:Pigpen cipherFlag Semaphore
- see W:Flag semaphoreAmerican Sign Language
- see W:Sign language
Visual Extraction
Bitmap
- Pixel art letterform or pictorial representationsColoring / Shading Spaces
- May have a fair degree of overlap withBitmap
Connect-The-Dots
- see W:Connect the dotsObscuring
- Silhouettes, shadows, perspective shiftsOverlaying
- Transparencies, OR & XOR additions
Letter and String Extraction
Special Letters
- Use of double letters, or strings of matching length with exactly 1 letter in common, or letters appearing in special substring patternsMarked Elements
- Colored or enumerated letters, Marked or overstuffed grid spaces, Marked entries, etcIndexing
- Nth letters are extracted from component answers, where the value of N is either supplied, or somehow derivedPositional Extraction
- Appearance of answer within an ordered arrangement of answers. May includeInitialization
,Terminalization
,Centralization
,Diagonalization
Unclued Information
- Answer is related to an item that is identifiable missing from the puzzle's otherwise completed setInstructional Extraction
- Instructions are provided (either explicitly, or via an intermediate answer phrase) that directs the extraction of the final answer. This may includesExtraction by Reward
where the answer is provided as a "reward" upon the completion of a task and"Other Way" Message
, and instructional extraction that indicates an incorrect solve path.
Flavor Elements[edit | edit source]
Flavor Elements elements refer to either the topic (the subject matter of a puzzle) or the theme (the presentation of a puzzle) but either way provides identification of elements that may attract solvers with special interests, knowledge, or areas of expertise.
This listing is a deliberately selective list, extracted from the much more exhaustive listing in the original Google Doc link here. The intention is for a more "bottom-up" approach that can be expanded up to the desired level of detail.
Arts
- Could be combined to make "Arts & Literature"Culture
- Cultural trends not easily classified in other topical areas (hairstyles, fashions, etc) can go herePuzzle Culture
- Puzzles that reference previous, or other huntsMIT Culture
- All things MIT specific (Course catalog, floor plans, etc)
Food & Drink
- Cooking, Recipes, Mixology, etcGeography
Human Geography
- Locations, Countries / Cities, etc.Currency
is a likely sub category of thisPhysical Geography
- Mountains, Climate, Weather, etcCartography
- Map specific concepts (real or fictional)
Media
Movies
- Sub categorisations are possible here but are yet to be finalised (genres likeSci-Fi
, studios likeDisney/Marvel
, and other things likeAcademy Awards
, etc)TV Shows
- Sub categorisations are possible here but are yet to be finalised (genres likeReality & Game Shows
&Anime
, specific shows likeThe Simpsons
, etc)Music
- Sub categorisations are possible here but are yet to be finalised (genres likePop
,K-Pop
orClassical
, elements likeSheet Music
orLyrics
, etc). However music extraction elements likeSolfege
andMusic Identification
are categorised under Content ElementsInternet
- Webcomics, Youtube series, etc.Memes
may be another useful sub-categorisation with overlap to Culture category above
History
Mythology
- Fictional deities and belief systems. Some overlap withAstrology
Ancient History
- Babylonian, Egyptian, Chinese, Roman, Dark Ages, etc. For Heiroglyphs or Cuneiform, seeLinguistics
Modern History
- World explorers, Military figures, Battles, WarPolitical History
- Presidents and political figures
Linguistics
Language
- Sub categorisations by language is possible (i.e.French
,Japanese
) as isSlang
(Australian / British colloquialisms, Cockney), etcFictional language
- Klingon, Quenya, Conlangs like puflantu, etcTypography
- Fonts, etc- Word constructs such as homophones, palindromes, pangrams, rhymes, false friends are categorised under Content elements
Literature
- Could be combined to make "Arts & Literature"- Sub categorisations are possible here but are yet to be finalised (genres like
Poetry
, authors, or series likeHarry Potter
) Literature Awards
- Sub categorisations are possible here but are yet to be finalised (genres like
Religion
Astrology
is a potential sub categorisation here, potentially split intoWestern Zodiac
and Eastern Zodiac
Science & Technology
Astronomy
- Constellations, celestial bodiesChemistry
- Periodic table of elements, molecules, etcBiology
- Medical, Botany, ZoologyMathematics
- Recreational mathematics, Large numbersPhysics
- Electronics,Technology
- Coding exercises, algorithms, hackingGeology
- Shares a lot withPhysical Geography
and may not need it's own categorisation
Sports & Recreation
- Specific sports and hobbies are possible here but are yet to be finalised (
Football
,Baseball
,Olympic Games
, etc) Board Games
- Specific board games are possible here but are yet to be finalised (Chess
,Monopoly
, etc)Card Games
- Specific card games are possible here but are yet to be finalised (Poker
,Bridge
,Magic: The Gathering
, etc)Video games
- Specific video games are possible here but are yet to be finalised (Minecraft
,Retro Gaming
, etcNeedlecraft
- Knitting, crocheting, stitching, etcPapercraft
- Origami, etc
- Specific sports and hobbies are possible here but are yet to be finalised (