List of Puzzle Elements: Difference between revisions

Content added Content deleted
mNo edit summary
Line 44: Line 44:
'''Puzzle Type''' is the main categorisation of a puzzle and the categorisation that is most likely to help solvers find other similar puzzles
'''Puzzle Type''' is the main categorisation of a puzzle and the categorisation that is most likely to help solvers find other similar puzzles


* '''<code>[[Word Puzzles]]</code>'''
* '''<code>[[Word Puzzle]]</code>'''
** <code>[[Crossword]]</code> - See [[W:Crossword#Major_variants|Crossword variants]] for major variants including: <code>[[Cryptic Crossword]]</code>, <code>[[Diagramless Crossword]]</code>, <code>[[Fill-in Crossword]]</code> (<span style="background-color:Bisque">or "Criss-Cross"</span>), <code>[[Crossnuumber]]</code>, <code>[[Acrostics]]</code>, but also would include <code>[[Marching Bands]]</code>, <code>[[Rows Garden]]</code> and <code>[[Some Assembly Required]]</code> as common puzzle hunt occurrences, and <span style="background-color:Bisque"><code><span style="background-color:Bisque">[[Variety Crossword]]</span></code> could be a possible catch-all for all remaining gridded word puzzles</span>
** <code>[[ ]]</code>
** <code>[[Word Play]]</code> - Puzzle variations that are presented in a <code>[[Clue Centric]]</code> presentation, that involve some sort of word or letter pairing / manipulation / extraction step. May include sub-categorise such as <code>[[Cryptic Word Play]]</code>, <code>[[Connecting Sides]]</code> (left and right hand sets of clues that explicitly pair up), <code>[[Before And After]]</code> (or <code>[[Partitioned Clues]]</code> that partition into distinct sets), and <code>[[Word Ladder]]</code>.
** <code>[[ ]]</code>
** <code>[[Jumbles]]</code> - All word play variants that involve unscrambling letters or words. Would include <code>[[Cryptogram]]</code>, <code>[[Dropquote]]</code>, <code>[[Word Banks]]</code>, <code>[[Trigram Rearrangement]]</code> (<span style="background-color:Bisque">or perhaps <code><span style="background-color:Bisque">[[Rearrangements]]</span></code> to be more generic and include anagrams, sentence reconstructions, etc)</span>, <code>[[Interwoven Strings]]</code>
** <code>[[ ]]</code>
** <code>[[Word Search]]</code> - Includes regular word searches as well as <code>[[Boggle Word Search]]</code>
** <code>[[ ]]</code>
** Some other common word based puzzles that seem to need categorisation include <code><span style="background-color:Bisque">[[Printer's Devilry]]</span></code>, <insert more here>)</span>
* '''<code>[[Logic Puzzles]]</code>'''

** <code>[[ ]]</code>
** <code>[[ ]]</code>
* '''<code>[[Logic Puzzle]]</code>'''
** <code>[[Grid Constraint]]</code> - This puzzle type has a HUGE collection of subtypes (see [http://www.cross-plus-a.com/puzzles.htm Cross+A], [http://marshall.freeshell.org/nikoli_rules.html James Marshall's], or [https://www.janko.at/Raetsel/index.htm Angela and Otto Janko's] puzzle summaries) and care ought to be taken to curate a manageable list from this set. Common sub-categorisations may be <code>[[Battleships]]</code>, <code>[[Corral]]</code>, <code>[[Fillomino]]</code>, <code>[[Hashi wo Kakero]]</code>, <code>[[Heyawake]]</code>, <code>[[Hitori]]</code>, <code>[[Kakuro]]</code>, <code>[[Light Up]]</code>, <code>[[LITS]]</code>, <code>[[Masyu]]</code>, <code><code>[[Nonogram]]</code>, [[Nurikabe]]</code>, <code>[[Numberlink]]</code>, <code>[[Shikaku]]</code>, <code>[[Slitherlink]]</code>, <code>[[Sudoku]]</code>, <code>[[Yajilin]]</code>
** <code>[[ ]]</code>
** <code>[[Deduction]]</code> - Regular logic deduction like the [[W:Zebra Puzzle|Zebra Puzzle]], but also may include game state reconstructions, murder mystery deductions and games like Mafia and Werewolf, induction problems, etc
** <code>[[ ]]</code>
* '''<code>[[Spatial & Visualization Puzzles]]</code>'''
* '''<code>[[Spatial Puzzle]]</code>'''
** <code>[[ ]]</code>
** <code>[[Maze]]</code>
** <code>[[Jigsaw]]</code> - All puzzles with reconstruction elements (i.e. jigsaws, tangrams, etc). May include subcategories for <code>[[Tiling]]</code>, <code>[[3D Jigsaw]]</code>, <code>[[Burr]]</code>, etc)
** <code>[[ ]]</code>
** <code>[[Sliding Puzzle]]</code> - Games like Sam Loyd's sliding puzzle, Rush Hour, the Century puzzle, etc
** <code>[[ ]]</code>
** <code>[[ ]]</code>
* '''<code>[[Other Puzzle]]</code>'''
** <code>[[Metapuzzle]]</code> - Special puzzle type that relies on other puzzle answers. May include <code>[[Shell Meta]]</code> and <code>[[Pure meta]]</code> as subcategories
* '''<code>[[Other Puzzles]]</code>'''
** <code>[[Instructional]]</code> - Includes <code>[[Konundrum]]</code> as incredible convoluted instructional puzzles
** <code>[[ ]]</code>
** <code>[[ ]]</code>
** <code>[[Rebus]]</code>
** <code>[[ ]]</code>
** <code>[[ ]]</code>


=== Solve Path Elements ===
=== Solve Path Elements ===

Revision as of 07:45, 6 March 2022

A Puzzle Element is an essential building block or characteristic of a puzzle. This list is intended to be an early first draft of an ongoing community project to catalogue and organise puzzle elements into a hierarchical and useful taxonomy, and should eventually catalog every page that is a member of Category:Puzzle Element.

Contributors are strongly encouraged to make edits to this page and to start discussion topics in the accompanying Talk page. The following is a list of suggested editing conventions:

  • <code>[[Name]]</code> for each proposed Puzzle Elements (these can link to blank pages while this taxonomy is evolving)
  • italics for new additions
  • strikethough for deletions
  • Supported, Neutral, and Opposed suggestions - Used as discussion prompts for things like name suggestions or Talk section discussions).


Presentation Elements

Presentation Elements refers to the surface form of a puzzle (how it is presented to the solver). These elements should all be characteristics that a lay-person or non-puzzler can identify and describe, without hunt experience or puzzling knowledge. Because they are surface level characteristics, structure elements should never require any spoiler warnings.

  • Accessibility - Accessibility Friendly & Content Warning tags
  • Media type - Elements that deviate from a "pen-and-paper" media, or printable / static web page:
    • Audio - Audio file or collection of such files
    • Video - Video clip or collection of such clips
    • Physical - Physical object that requires manipulation or examination
    • Interaction - Interaction event that requires physical and live presence. Could be subdivided further into Event, Runaround, Scavenger Hunt, etc
    • Interactive - Game applet, interactive fiction, mods or levels for external video games, ClueKeeper app, augmented reality, etc. Could be subdivided further particularly for Interactive Fiction
    • Code - Executable code that requires compilation or interpretation [Better name?]
    • File Archives - Downloadable archives (.ZIP, etc) [Better name?]
    • Others - Spreadsheet?
  • Presentation - Top level, and most immediately apparent appearance of the puzzle
  • Instructions - Nature of instruction provided with the puzzle
    • Explicit Instructions - Instructions are provided explicitly as part of the puzzle
    • Example Instructions - Examples are provided as part of the puzzle, but deduction of rules is intended to be a part of the puzzle
    • Flavortext - Flavortext is provided, which may provide some cryptic allusions to the nature of the puzzle
    • Asked And Answered - Special category of puzzle where a narrative element is posed within the puzzle and answer provides a resolution to that question
  • Completion - Submission mechanism that deviates from a regular answer checker
    • Sub-answer Checking - Mechanism for submitting answers to sub-puzzle for intermediate confirmation
    • Task Completion - Completion of puzzle is contingent on finalising a particular task

Content Elements

Content Elements refers to elements, techniques that are encountered during the solving of a puzzle. Due to their size, these have been separated into three Subgroups:

Puzzle Type

Puzzle Type is the main categorisation of a puzzle and the categorisation that is most likely to help solvers find other similar puzzles

Solve Path Elements

Solve Path Elements attempt to categorise the process and intermediate stages through which the puzzle's solve path proceeds through

TBC

Extraction Elements

Extraction Elements refers to the techniques that are common to hunt puzzles which allow the "extraction" of a final answer from a puzzles that are not necessarily designed to result in a word or phrase


Flavor Elements

Flavor Elements elements refer to either the topic (the subject matter of a puzzle) or the theme (the presentation of a puzzle) but either way provides identification of elements that may attract solvers with special interests, knowledge, or areas of expertise.

This listing is a deliberately selective list, extracted from the much more exhaustive listing in the original Google Doc link here. The intention is for a more "bottom-up" approach that can be expanded up to the desired level of detail.