List of Puzzle Elements: Difference between revisions

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** <code>[[Interaction]]</code> - Interaction event that requires physical and live presence. ''Could be subdivided further into Event, Runaround, Scavenger Hunt, etc''
** <code>[[Interaction]]</code> - Interaction event that requires physical and live presence. ''Could be subdivided further into Event, Runaround, Scavenger Hunt, etc''
** <code>[[Interactive]]</code> - Game applet, interactive fiction, mods or levels for external video games, ClueKeeper app, augmented reality, etc. ''Could be subdivided further particularly for Interactive Fiction''
** <code>[[Interactive]]</code> - Game applet, interactive fiction, mods or levels for external video games, ClueKeeper app, augmented reality, etc. ''Could be subdivided further particularly for Interactive Fiction''
** <code><span style="background-color:Bisque">[[Real World]]</span></code> - Puzzle appears somewhere in the real world, likely deliberately synchronised so as to be released concurrent with the puzzle (i.e. published newspaper crossword, live podcast, art installation, etc)
** <code span style="background-color:Bisque">[[Real World]]</code> - Puzzle appears somewhere in the real world, likely deliberately synchronised so as to be released concurrent with the puzzle (i.e. published newspaper crossword, live podcast, art installation, etc)
** <code><span style="background-color:Bisque">[[Code]]</span></code> - Executable code that requires compilation or interpretation [''Better name?'']
** <code style="background-color:Bisque">[[Code]]</code> - Executable code that requires compilation or interpretation [''Better name?'']
** <code><span style="background-color:Bisque">[[File Archives]]</span></code> - Downloadable archives (.ZIP, etc) [''Better name?'']
** <code style="background-color:Bisque">[[File Archives]]</code> - Downloadable archives (.ZIP, etc) [''Better name?'']
** Others - <code><span style="background-color:Bisque">[[Spreadsheet]]</span></code>?
** Others - <code style="background-color:Bisque">[[Spreadsheet]]</code>?
* Presentation - Top level, and most immediately apparent appearance of the puzzle
* Presentation - Top level, and most immediately apparent appearance of the puzzle
** <code>[[Image Heavy]]</code>
** <code>[[Image Heavy]]</code>
** <code>[[Text Heavy]]</code> - Choose Your Own Adventure, Walkthrough, Checklist, Script, Diary
** <code>[[Text Heavy]]</code> - Choose Your Own Adventure, Walkthrough, Checklist, Script, Diary
** <code>[[Minimalist]]</code> - Puzzles where extremely little information is apparent
** <code>[[Minimalist]]</code> - Puzzles where extremely little information is apparent
** <code><span style="background-color:Bisque">[[Clue Centric]]</span></code> - Image clues, Numbered clues, Unnumbered clues
** <code style="background-color:Bisque">[[Clue Centric]]</code> - Image clues, Numbered clues, Unnumbered clues
** <code><span style="background-color:Bisque">[[Grid Centric]]</span></code> - May include <code>[[Circular Grid]]</code>, <code>[[Spiral Grid]]</code>, <code>[[Hexagonal Grid]]</code>
** <code style="background-color:Bisque">[[Grid Centric]]</code> - May include <code>[[Circular Grid]]</code>, <code>[[Spiral Grid]]</code>, <code>[[Hexagonal Grid]]</code>
* Instructions - Nature of instruction provided with the puzzle
* Instructions - Nature of instruction provided with the puzzle
** <code>[[Explicit Instructions]]</code> - Instructions are provided explicitly as part of the puzzle
** <code>[[Explicit Instructions]]</code> - Instructions are provided explicitly as part of the puzzle
** <code>[[Example Instructions]]</code> - Examples are provided as part of the puzzle, but deduction of rules is intended to be a part of the puzzle
** <code>[[Example Instructions]]</code> - Examples are provided as part of the puzzle, but deduction of rules is intended to be a part of the puzzle
** <code>[[Flavortext]]</code> - Flavortext is provided, which ''may'' provide some cryptic allusions to the nature of the puzzle
** <code>[[Flavortext]]</code> - Flavortext is provided, which ''may'' provide some cryptic allusions to the nature of the puzzle
** <code><span style="background-color:Bisque">[[Asked And Answered]]</span></code> - Special category of puzzle where a narrative element is posed within the puzzle and answer provides a resolution to that question
** <code style="background-color:Bisque">[[Asked And Answered]]</code> - Special category of puzzle where a narrative element is posed within the puzzle and answer provides a resolution to that question
* Completion - Submission mechanism that deviates from a regular answer checker
* Completion - Submission mechanism that deviates from a regular answer checker
** <code>[[Sub-answer Checking]]</code> - Mechanism for submitting answers to sub-puzzle for intermediate confirmation
** <code>[[Sub-answer Checking]]</code> - Mechanism for submitting answers to sub-puzzle for intermediate confirmation
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* '''<code>[[Word Puzzle]]</code>'''
* '''<code>[[Word Puzzle]]</code>'''
** <code>[[Crossword]]</code> - See [[W:Crossword#Major_variants|Crossword variants]] for major variants including: <code>[[Cryptic Crossword]]</code>, <code>[[Diagramless Crossword]]</code>, <code>[[Fill-in Crossword]]</code> (<span style="background-color:Bisque">or "Criss-Cross"</span>), <code>[[Crossnuumber]]</code>, <code>[[Acrostics]]</code>, but also would include <code>[[Marching Bands]]</code>, <code>[[Rows Garden]]</code> and <code>[[Some Assembly Required]]</code> as common puzzle hunt occurrences, and <span style="background-color:Bisque"><code><span style="background-color:Bisque">[[Variety Crossword]]</span></code> could be a possible catch-all for all remaining gridded word puzzles</span>
** <code>[[Crossword]]</code> - See [[W:Crossword#Major_variants|Crossword variants]] for major variants including: <code>[[Cryptic Crossword]]</code>, <code>[[Diagramless Crossword]]</code>, <code>[[Fill-in Crossword]]</code> (<span style="background-color:Bisque">or "Criss-Cross"</span>), <code>[[Crossnumber]]</code>, <code>[[Acrostics]]</code>, but also would include <code>[[Marching Bands]]</code>, <code>[[Rows Garden]]</code> and <code>[[Some Assembly Required]]</code> as common puzzle hunt occurrences, and <span style="background-color:Bisque"><code span style="background-color:Bisque">[[Variety Crossword]]</code> could be a possible catch-all for all remaining gridded word puzzles</span>
** <code>[[Word Play]]</code> - Puzzle variations that are presented in a <code>[[Clue Centric]]</code> presentation, that involve some sort of word or letter pairing / manipulation / extraction step. May include sub-categorise such as <code>[[Cryptic Word Play]]</code> and <code>[[Word Ladder]]</code>.
** <code>[[Word Play]]</code> - Puzzle variations that are presented in a <code>[[Clue Centric]]</code> presentation, that involve some sort of word or letter pairing / manipulation / extraction step. May include sub-categorise such as <code>[[Cryptic Word Play]]</code> and <code>[[Word Ladder]]</code>.
** <code>[[Jumbles]]</code> - All word play variants that involve unscrambling letters or words. Would include <code>[[Cryptogram]]</code>, <code>[[Dropquote]]</code>, <code>[[Word Banks]]</code>, <code>[[Trigram Rearrangement]]</code> (<span style="background-color:Bisque">or perhaps <code><span style="background-color:Bisque">[[Rearrangements]]</span></code> to be more generic and include anagrams, sentence reconstructions, etc)</span>, <code>[[Interwoven Strings]]</code>
** <code>[[Jumbles]]</code> - All word play variants that involve unscrambling letters or words. Would include <code>[[Cryptogram]]</code>, <code>[[Dropquote]]</code>, <code>[[Word Banks]]</code>, <code>[[Trigram Rearrangement]]</code> (<span style="background-color:Bisque">or perhaps <code span style="background-color:Bisque">[[Rearrangements]]</code> to be more generic and include anagrams, sentence reconstructions, etc)</span>, <code>[[Interwoven Strings]]</code>
** <code>[[Word Search]]</code> - Includes regular word searches as well as <code>[[Boggle Word Search]]</code>
** <code>[[Word Search]]</code> - Includes regular word searches as well as <code>[[Boggle Word Search]]</code>
** Note that <code><span style="background-color:Bisque">[[Printer's Devilry]]</span></code> is probably more related to a Solve Path element (i.e. see <code>[[Transformations]]</code>).
** Note that <code style="background-color:Bisque">[[Printer's Devilry]]</code> is probably more related to a Solve Path element (i.e. see <code>[[Transformations]]</code>).


* '''<code>[[Logic Puzzle]]</code>'''
* '''<code>[[Logic Puzzle]]</code>'''
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* <code>[[Recursion]]</code> - Solve path involves multiple repetitions of itself until a final answer is obtainable
* <code>[[Recursion]]</code> - Solve path involves multiple repetitions of itself until a final answer is obtainable
* <code>[[Retrograde]]</code> - Solve path involves reversal of a particular process, with the answer being related to its original state
* <code>[[Retrograde]]</code> - Solve path involves reversal of a particular process, with the answer being related to its original state
* <span style="background-color:Bisque"><code>[[Missing Information]]</code></span> - Puzzle for which (part of) the solve path is not feasible without first combining some additional piece of information
* <code span style="background-color:Bisque">[[Missing Information]]</code> - Puzzle for which (part of) the solve path is not feasible without first combining some additional piece of information




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* <code>[[Decryption Extraction]]</code>
* <code>[[Decryption Extraction]]</code>
** <code><span style="background-color:Bisque">[[Alphabet Mapping]]</span></code> - ''Unsure of the difference to "Alphanumeric" below''
** <code style="background-color:Bisque">[[Alphabet Mapping]]</code> - ''Unsure of the difference to "Alphanumeric" below''
** <code>[[Alphanumeric]]</code> - A1Z26 or similar mappings, including other lists with at most 26 elements with canonical ordering
** <code>[[Alphanumeric]]</code> - A1Z26 or similar mappings, including other lists with at most 26 elements with canonical ordering
** <code>[[Binary]]</code> - 5-bit alphanumerical code, or 7 to 8-bit ASCII code
** <code>[[Binary]]</code> - 5-bit alphanumerical code, or 7 to 8-bit ASCII code
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* <code>[[Visual Extraction]]</code>
* <code>[[Visual Extraction]]</code>
** <code>[[Bitmap]]</code> - Pixel art letterform or pictorial representations
** <code>[[Bitmap]]</code> - Pixel art letterform or pictorial representations
** <code><span style="background-color:Bisque">[[Coloring / Shading Spaces]]</span></code> - May have a fair degree of overlap with <code>[[Bitmap]]</code>
** <code style="background-color:Bisque">[[Coloring / Shading Spaces]]</code> - May have a fair degree of overlap with <code>[[Bitmap]]</code>
** <code>[[Connect-The-Dots]]</code> - see [[W:Connect the dots]]
** <code>[[Connect-The-Dots]]</code> - see [[W:Connect the dots]]
** <code>[[Obscuring]]</code> - Silhouettes, shadows, perspective shifts
** <code>[[Obscuring]]</code> - Silhouettes, shadows, perspective shifts
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* '''<code>[[Media]]</code>'''
* '''<code>[[Media]]</code>'''
** <code>[[Movies]]</code> - Sub categorisations are possible here but are yet to be finalised (genres like <code>[[Sci-Fi]]</code>, studios like <code>[[Disney/Marvel]]</code>, and other things like <code>[[Academy Awards]]</code>, etc)
** <code>[[Movies]]</code> - Sub categorisations are possible here but are yet to be finalised (genres like <code>[[Sci-Fi]]</code>, studios like <code>[[Disney/Marvel]]</code>, and other things like <code>[[Academy Awards]]</code>, etc)
** <code>[[TV Shows]]</code> - Sub categorisations arepossible here but are yet to be finalised (genres like <code>[[Reality & Game Shows]]</code> & <code>[[Anime]]</code>, specific shows like <code>[[The Simpsons]]</code>, etc)
** <code>[[TV Shows]]</code> - Sub categorisations are possible here but are yet to be finalised (genres like <code>[[Reality & Game Shows]]</code> & <code>[[Anime]]</code>, specific shows like <code>[[The Simpsons]]</code>, etc)
** <code>[[Music]]</code> - Sub categorisations arepossible here but are yet to be finalised (genres like <code>[[Pop]]</code>, <code>[[K-Pop]]</code> or <code>[[Classical]]</code>, elements like <code>[[Sheet Music]]</code> or <code>[[Lyrics]]</code>, etc). However music ''extraction'' elements like <code>[[Solfege]]</code> and <code>[[Music Identification]]</code> are categorised under Content Elements
** <code>[[Music]]</code> - Sub categorisations are possible here but are yet to be finalised (genres like <code>[[Pop]]</code>, <code>[[K-Pop]]</code> or <code>[[Classical]]</code>, elements like <code>[[Sheet Music]]</code> or <code>[[Lyrics]]</code>, etc). However music ''extraction'' elements like <code>[[Solfege]]</code> and <code>[[Music Identification]]</code> are categorised under Content Elements
** <code>[[Internet]]</code> - Webcomics, Youtube series, etc. <code>[[Memes]]</code> may be another useful sub-categorisation with overlap to Culture category above
** <code>[[Internet]]</code> - Webcomics, Youtube series, etc. <code>[[Memes]]</code> may be another useful sub-categorisation with overlap to Culture category above
* '''<code>[[History]]</code>'''
* '''<code>[[History]]</code>'''
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** <code>[[Physics]]</code> - Electronics,
** <code>[[Physics]]</code> - Electronics,
** <code>[[Technology]]</code> - Coding exercises, algorithms, hacking
** <code>[[Technology]]</code> - Coding exercises, algorithms, hacking
** <code><span style="background-color:Bisque">[[Geology]]</span></code> - Shares a lot with <code>[[Physical Geography]]</code> and may not need it's own categorisation
** <code style="background-color:Bisque">[[Geology]]</code> - Shares a lot with <code>[[Physical Geography]]</code> and may not need it's own categorisation
* '''<code>[[Sports & Recreation]]</code>'''
* '''<code>[[Sports & Recreation]]</code>'''
** Specific sports and hobbies are possible here but are yet to be finalised (<code>[[Football]]</code>, <code>[[Baseball]]</code>, <code>[[Olympic Games]]</code>, etc)
** Specific sports and hobbies are possible here but are yet to be finalised (<code>[[Football]]</code>, <code>[[Baseball]]</code>, <code>[[Olympic Games]]</code>, etc)
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** <code>[[Video games]]</code> - Specific video games are possible here but are yet to be finalised (<code>[[Minecraft]]</code>, <code>[[Retro Gaming]]</code>, etc
** <code>[[Video games]]</code> - Specific video games are possible here but are yet to be finalised (<code>[[Minecraft]]</code>, <code>[[Retro Gaming]]</code>, etc
** <code>[[Trivia]]</code> - Numerical or general knowledge
** <code>[[Trivia]]</code> - Numerical or general knowledge
** <code><span style="background-color:Bisque">[[Needlecraft]]</span></code> - Knitting, crocheting, stitching, etc
** <code style="background-color:Bisque">[[Needlecraft]]</code> - Knitting, crocheting, stitching, etc
** <code><span style="background-color:Bisque">[[Papercraft]]</span></code> - Origami, etc
** <code style="background-color:Bisque">[[Papercraft]]</code> - Origami, etc

Revision as of 15:53, 6 March 2022

A Puzzle Element is an essential building block or characteristic of a puzzle. This list is intended to be an early first draft of an ongoing community project to catalogue and organise puzzle elements into a hierarchical and useful taxonomy, and should eventually catalog every page that is a member of Category:Puzzle Element.

Contributors are strongly encouraged to make edits to this page and to start discussion topics in the accompanying Talk page. The following is a list of suggested editing conventions:

  • <code>[[Name]]</code> for each proposed Puzzle Elements (these can link to blank pages while this taxonomy is evolving)
  • italics for new additions
  • strikethough for deletions
  • Supported, Neutral, and Opposed suggestions - Used as discussion prompts for things like name suggestions or Talk section discussions).


Presentation Elements

Presentation Elements refers to the surface form of a puzzle (how it is presented to the solver). These elements should all be characteristics that a lay-person or non-puzzler can identify and describe, without hunt experience or puzzling knowledge. Because they are surface level characteristics, structure elements should never require any spoiler warnings.

  • Accessibility - Accessibility Friendly & Content Warning tags
  • Media type - Elements that deviate from a "pen-and-paper" media, or printable / static web page:
    • Audio - Audio file or collection of such files
    • Video - Video clip or collection of such clips
    • Physical - Physical object that requires manipulation or examination
    • Interaction - Interaction event that requires physical and live presence. Could be subdivided further into Event, Runaround, Scavenger Hunt, etc
    • Interactive - Game applet, interactive fiction, mods or levels for external video games, ClueKeeper app, augmented reality, etc. Could be subdivided further particularly for Interactive Fiction
    • Real World - Puzzle appears somewhere in the real world, likely deliberately synchronised so as to be released concurrent with the puzzle (i.e. published newspaper crossword, live podcast, art installation, etc)
    • Code - Executable code that requires compilation or interpretation [Better name?]
    • File Archives - Downloadable archives (.ZIP, etc) [Better name?]
    • Others - Spreadsheet?
  • Presentation - Top level, and most immediately apparent appearance of the puzzle
  • Instructions - Nature of instruction provided with the puzzle
    • Explicit Instructions - Instructions are provided explicitly as part of the puzzle
    • Example Instructions - Examples are provided as part of the puzzle, but deduction of rules is intended to be a part of the puzzle
    • Flavortext - Flavortext is provided, which may provide some cryptic allusions to the nature of the puzzle
    • Asked And Answered - Special category of puzzle where a narrative element is posed within the puzzle and answer provides a resolution to that question
  • Completion - Submission mechanism that deviates from a regular answer checker
    • Sub-answer Checking - Mechanism for submitting answers to sub-puzzle for intermediate confirmation
    • Task Completion - Completion of puzzle is contingent on finalising a particular task

Content Elements

Content Elements refers to elements, techniques that are encountered during the solving of a puzzle. Due to their size, these have been separated into three Subgroups:

Puzzle Type

Puzzle Type is the main categorisation of a puzzle and the categorisation that is most likely to help solvers find other similar puzzles

Solve Path Elements

Solve Path Elements attempt to categorise the process and intermediate stages through which the puzzle's solve path proceeds through. These have been separated into two types:

"Atomic" Solve Path Elements - individual elements whose scope is that of an individual step

"Holistic" Solve Path Elements - Higher-level elements whose scope is more about overall nature of the solve path itself (Better name? "Sequence"?)

  • The Waterfall Effect - Solve path involves one sub puzzle provides information required to solve the next,...
  • Red Herring - Solve path include deliberate (either clued as such, or unclued) red herrings
  • Recursion - Solve path involves multiple repetitions of itself until a final answer is obtainable
  • Retrograde - Solve path involves reversal of a particular process, with the answer being related to its original state
  • Missing Information - Puzzle for which (part of) the solve path is not feasible without first combining some additional piece of information


Extraction Elements

Extraction Elements refers to the techniques that are common to hunt puzzles which allow the "extraction" of a final answer from a puzzles that are not necessarily designed to result in a word or phrase


Flavor Elements

Flavor Elements elements refer to either the topic (the subject matter of a puzzle) or the theme (the presentation of a puzzle) but either way provides identification of elements that may attract solvers with special interests, knowledge, or areas of expertise.

This listing is a deliberately selective list, extracted from the much more exhaustive listing in the original Google Doc link here. The intention is for a more "bottom-up" approach that can be expanded up to the desired level of detail.